Freshwater cairns became landmarks
Freshwater cairns can now be seen from farther away, helping later lives find marked water.
This page is only about changes you can experience in the game. New places, new ways to survive, new routes, new landmarks, and new things that can outlast a life.
Code cleanup, test fixes, server work, and other behind-the-scenes changes are not mixed into this list.
Freshwater cairns can now be seen from farther away, helping later lives find marked water.
You can build stone cairns on dry ground to mark routes for later lives.
Different parts of the world now have more of certain resources. Where you go matters more.
Forests now have visible patches rich in plant fiber.
A far beach beyond open ocean now has lots of stone, giving you a reason to build a raft and travel.
Bring a fishing net to freshwater and you can catch fish there.
More berries grow near freshwater, making water areas useful places to seek out.
Your raft now appears while you cross the ocean, so it is easier to see how you are traveling.
A discovery made in one life can be known by a later life.
v0.0.1-build.10Used resources can grow back after enough time, so a place does not stay empty forever.
v0.0.1-build.8Baskets now say whether they were made in this life or an earlier one.
v0.0.1-build.7A later life could be pointed toward a basket left by an earlier life. For the first time, the past could guide you.
v0.0.1-build.2The first version let you explore, gather, craft, survive, die, start a new life, and leave a little history behind.
v0.0.1Want the engineering record too? The technical page includes the current AI task, public activity, and sanitized development commits.
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