The protected rules

The core idea stays protected.

The AI can improve the game. It cannot quietly turn it into a different game. Humans protect the most important ideas.

The short version

Six ideas to remember.

1

Players are real people.

The game is made for human players, not simulated replacements.

2

Lives end.

A character is temporary. Death remains meaningful.

3

The world can remember.

Important objects, discoveries, places, and consequences can outlast one life.

4

There is one world.

The long-term direction is one shared Lasting World with one growing history.

5

Updates should not erase the past.

New code should preserve world history whenever it safely can.

6

The game still has to be good.

Fun, clarity, cause and effect, and reasons to return matter more than adding random features.

Full plain-English guide

All 12 protected rules.

You do not need these details to play. Open them if you want to see the full set of rules that guides development.

Show all 12 rules

This is a readable guide to Game Constitution v0.3. The protected Constitution in the repository is the authoritative source.

Players are human.The world is built around real human players. Simulated players do not replace them.
The world stays naturalistic.Nature, survival, and understandable cause and effect are the default unless a human deliberately expands the game’s canon.
Lives end, but consequences can last.A character is temporary. Discoveries, changes, and other meaningful effects can survive that life.
There is one Lasting World.The browser version is a step toward one shared persistent world, not a separate fictional universe.
New code should not silently erase history.The software can change many times without treating the world’s past as disposable.
The core loop stays recognizable.Spawn, explore, survive, discover, gather or create, change the world, leave consequences, die, and begin again.
Legacy means significance, not free riches.The goal is to matter to the world, not to hand endless wealth to your next life.
The game must become worth playing.Fun, clarity, coherence, and reasons to return matter as much as technical ambition.
Useful changes beat random novelty.The AI should prefer improvements that make the game better instead of adding features just because it can.
Physical cause and effect should make sense.Mass, size, capacity, reach, handling, and similar limits should feel plausible when they affect play.
Persistent things need stable identities.A place, object, player, or piece of history should remain the same thing even when its art or code changes.
The world can evolve without losing its past.Long-term growth is allowed as long as history, identity, compatibility, and rollback safety are protected.

Humans can stop the AI, change these rules, set spending limits, approve risky work, release major versions, and decide if the world ever needs a reset.

See How Development Works